The Thrunakari are the Zemanii tribes that call the sprawling forests and dense jungles of Tanaria their home. Known as the “Treefolk” among outsiders, they embody the serene and grounded essence of the natural world, living in harmony with nature.
The Xar’vek, known as the Desert People, are the fierce and resilient Zemanii tribes who call the harsh, arid expanses of Tanaria their home.
The story of Andira Zar'Udes and the coup of Necai during a treaty with neighboring orc clans.
A centaur raised in the predominantly human city of Ferindor, Kaeneus was Found abandoned as a foal and taken in by Elys Bawden, a kind-hearted widow who raised him as her own in the crowded city.
Dæmons are enigmatic, immortal beings native to the Feywilds, embodying the benevolence and mystique of nature spirits.
Ferindor, the capital of Kamulos, is a beacon of prosperity and unity in Tanaria, reflecting the kingdom's wealth, diversity, and resilience.
The Staff of the Desert Guardian is a finely crafted quarterstaff entwined with elements of the desert’s flora, such as cacti and hardy, dry plants.
The Ghant’vekar, or Swamp People, are Zemanii tribes deeply tied to the wetlands, embodying the resilience and adaptability required to thrive in such an unpredictable and lush environment.
Clúmhach, Ráðúlfr’s wolf half, is the embodiment of primal instinct, loyalty, and raw power.
Ráðúlfr "Rahne" Ulfsson is the revered Alpha of the Frostburg Pack and a figure of strength, wisdom, and duality. Born over a thousand years ago in the Nordic realm of Skölna, his life has been marked by the weight of legacy, tragedy, and leadership.
The Zhu’khondar, or Ice Tribes, are resilient Zemanii who thrive in the unforgiving tundras and frozen landscapes of Tanaria.
The Ashara Desert is a sprawling, arid expanse bordered by the Zar'rak Mesas in the north and the Canyons of Varka in the south.
Arandor is a sprawling continent of diverse landscapes, vibrant cultures, and storied histories.
Nestled along the lifeblood of the Khasama River, Ankora stands as the proud capital of Dhuma, a city where the ancient and the thriving converge.
Avarkesh, the language of the Avenarii, is a tonal and melodic means of communication, uniquely suited to their physiology
The Drakoria Shipwrights Guild stands as a beacon of excellence and tradition in the art of shipbuilding. Renowned across Tanaria, this esteemed organization specializes in crafting vessels of unparalleled quality and resilience.
The Silver Ravens are a storied rebel group rooted in the city of Karnak, Dhuma, with a history of heroism, tragedy, and resistance.
The Zar'rak Mesas mark the natural border of the Ashara Desert, towering above the flat expanse of sand and stone on the opposite side of the Khasama River.
The Arcane Conclave stands as the pinnacle of power and governance in Valoria, a kingdom defined by its devotion to arcane tradition and divine will.
Arcanite is a rare and powerful crystalline substance found deep within Valoria’s leyline-rich terrain. Revered as the “Blood of Magic,” it serves as both a source and amplifier of arcane power.
Skystone is a rare and powerful mineral that has revolutionized the age of exploration in Tanaria.
Skyships in Tanaria represent the pinnacle of arcane ingenuity and nautical tradition.
Nyssalyn is a moderately common medicinal herb in Tanaria, widely recognized for its use as a natural form of birth control.
The Archmagus of Valoria is the highest-ranking magical figure in the kingdom, serving as both the leader of the Arcane Conclave and the ultimate arbiter of arcane law.
The Thron’dath are the most rugged and aggressive of the Zemanii tribes, shaped by the harsh, unforgiving conditions of the mountains they call home.
The K’vekar, or People of the Sea, are the Zemanii tribes that inhabit the coastlines and oceans of Tanaria.
A noblewoman finds herself in an arranged marriage, despite her disdain for the kingdom's oppressive practices, her fiancé gifts her a non-human slave.
To the northwest of Drakoria lies Miranore, a small but prosperous island kingdom whose lush lands and strategic location made it a frequent target of young dragons seeking territory or glory.
This dragon grew up alongside the King and Queen's daughter, becoming her closest friend and guardian. However, when a manipulative lord convinces the King and Queen that the dragon poses a danger, he is sent away.
Nox, the very first Dragon Guardian of Miranore, embodies the fragile alliance between humans and dragons forged by the Treaty of Unity.
The Treaty of Unity serves as a formal agreement between the Kingdom of Miranore and the Drakorian High Council to end a nearly four-decade war and establish a lasting peace.
The Guardian of Miranore is a prestigious role rooted in the alliance between Miranore and Drakoria, established by the Treaty of Unity.
The Tempest Line is a dynamic naval formation developed by Miranore to counter aerial Dragon assaults.
Miranore is a picturesque archipelago located in the Stormveil Sea, northwest of Drakoria and Eouma. Its geography is a harmonious blend of rugged mountain ranges, dense forests, and sprawling plains.
Miranore is a monarch-led kingdom with a unique governance system that balances feudal loyalty, democratic influence, and strategic alliances.
Lycans are wolf-like humanoids originating from the deep forests of Tanaria, renowned for their strong familial bonds, sharp intelligence, and physical resilience.
Wolves' Cant is a unique language developed by the Lycans, blending vocalizations, body language, and subtle auditory cues inspired by their wolf ancestry.
The Agyir people hold "At Binici," or "Horse Rider," as one of the most cherished and defining traditions of their culture. This coming-of-age ceremony signifies the transition from childhood to adulthood.
The Agyir people believe that they were created by Kheiron, the Centaur god, as beings that embodied the perfect union of strength and intellect, represented by the horse and human forms combined.
Under the vast, starry skies of Eouma, with the moons of Callista and Umbriel casting their gentle light, the myth of Kheiron comes alive.
Eouman horses are extraordinary creatures, distinct from ordinary horses in both physical and behavioral traits.
Vestibulum euismod tempus justo, at posuere orci finibus eu. Suspendisse a turpis id augue venenatis egestas.
Whisperrot is a parasitic condition caused by inhaling the spores of the Nixathria Fungus, a plant that thrives in swampy, cursed, or magically decayed regions.
"...And so, to walk among mortals and teach them the harmony of existence, Callen and Umbra created a being from both their essences: [b]Nyrrun[/b]."
Emberwake is a Tanarian holiday celebrated on the Winter Solstice, honoring Nyrrun, the Keeper of Hearth and Shadow. The holiday centers on themes of balance, reflection, and unity.
Nyrrun is a mystical figure born of the divine children Callen and Umbra, created to embody the balance between light and darkness.
Asteryn is a divine being gifted to Nyrrun by Thalor, the god of untamed nature, to ensure Nyrrun could reach every hearth and every soul during the longest night.
The Khond'toapath, meaning "Ice Glider" in the Zhu’khondar tongue, is a massive, ice-reinforced sled used by the Zhu’khondar tribes to traverse the frozen tundras of Tanaria.
Our heroes, now fully immersed in the mysteries of the myconid caves, began the day with a crash course in mushroom diplomacy.
The Law of Binding is an immutable force in Tanaria, governing the invisible threads that connect all life, fate, and energy.
The Law of Consumption is an unyielding force that governs energy and its perpetual cycle in Tanaria. Energy cannot be created or destroyed—it can only be transferred, consumed, or reshaped.
The Sahar are the mystical heart of the Order of Arelian, gifted individuals chosen for their innate connection to magic and their ability to channel it in profound ways.
Guardians are the unwavering protectors of the Order of Arelian, skilled warriors trained to stand as shields, weapons, and anchors for their Sahar partners.
This event has been wonderful, not only have I now hit over 100k at the halfway mark, and expanded so much of my world and my lore, but I've doubled my followers!
The Bonding Ceremony is the heart of the Order of Arelian’s power and unity, a sacred ritual that intertwines the fates of a Sahar and Guardian.
The Temple of Unity stands as one of the most sacred and revered locations in Tanaria, serving as the spiritual heart of the Order of Arelian.
Fiadh Brannigan stood as a paragon of resilience and independence, a swordsmith by trade whose hands forged steel as steadfast as her spirit.
I'm Casey, Zander or Wulfe, the architect behind the ever-evolving world of Tanaria, where mortals, gods, and myth intertwine in a tapestry of culture, conflict, and discovery. Tanaria is a project that thrives on detail and depth, blending classic fantasy elements with unique twists to create a living, breathing world. Here, you'll find diverse civilizations, complex pantheons, and creatures both familiar and entirely new. Whether it's delving into the political intrigue of kingdoms like Valoria and Eouma, or exploring the untamed lands of Kalros and beyond, every piece has a story waiting to be told. When I'm not building Tanaria, I’m a dog trainer and roleplay enthusiast who loves crafting immersive narratives. I believe that the heart of any story lies in its characters, and I strive to make each one as compelling and relatable as the world they inhabit. So, whether you're here to uncover Tanaria's lore, steal a spark of inspiration, or simply enjoy the journey, welcome! Feel free to explore, ask questions, or share your thoughts—after all, every world is better when shared.
V for Vendetta, Lord of the Rings, The Notebook, The Hobbit, Quest for Camelot, Marvel (most of them),
Mercy Thompson Series, Eragon, Harry Potter, Nightwalker Series, House of Night, Heros of Olympus
Witcher, Assassins Creed, League of Legends, Planet Zoo
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